Feeds : Authentic Boredom


      view feed content Why thinking in the shower may be an ideal model for "creative pause" (Authentic Boredom)   19 d and 6 h ago

Let's be honest: Who doesn't profit from thinking in the shower?

I imagine we'd be hard-pressed to find anyone reading these words who hasn't had an epiphany, big or small, under the cadence of falling water.

There's something about showering that tends to spawn new ideas which may not occur otherwise. And the frequency with which this occurs seems to suggest that perhaps the occurrence isn't merely happenstance, but instead a decent model for what has been called "creative pause" -- the shift from being fully engaged in a creative activity to being passively engaged, or the shift to being disengaged altogether.

Edward de Bono, who may have first coined the phrase, describes creative pause as a deliberate, self-imposed pause to consider alternative solutions to a problem -- even when things are going perfectly fine -- for "some of the best results come when people stop to think about things that no one else has stopped to think about" (Serious Creativity: Using the Power of Lateral Thinking to Create New Ideas). He suggests these pauses can be as short as 30 seconds.

In his paper for International Journal of Psychoanalysis, Professor Lajos Székely describes creative pause as follows:

The 'creative pause' is defined as the time interval which begins when the thinker interrupts conscious preoccupation with an unsolved problem, and ends when the solution to the problem unexpectedly appears in consciousness. ("The Creative Pause", 1967)

These two descriptions of creative pause suggest that deliberate interruptions, whether short or an unknown period of time, may be helpful to problem-solving.

While showering is often a daily, scheduled interruption, it's an interruption nonetheless, and it's deliberate in the sense that it's self-imposed. But aside from the obvious that showering is a pause to another activity, following are some additional observations about why showering often yields unexpected ideas and creative thinking, and why it may be an ideal model for creative pause in general.

Of course, few of us enjoy the convenience, time, or even desire to hop in the shower any time we're struggling with a challenging problem or want to think about the problem differently. But these observations suggest a model for other activities that may yield similar results if similar criteria are at play:

A number of activities similar to showering come to mind, but I'll refrain from mentioning any to let you do the talking: How do you achieve creative pause?

(For additional reading, see Eric Karjaluoto's article for .net magazine "Beat the creative block" (PDF).)



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      view feed content "Act Well Thy Part" and a letterpress poster update (Authentic Boredom)   24 d and 1 h ago

Those of you who enjoyed the letterpress poster I put up for sale a couple months ago might also enjoy this: Co-worker John Dilworth, a very soon-to-be MFA graduate, has posted “Act Well Thy Part” for sale. Available in a limited edition of 100 (18" x 24"), this image is printed on Entrada Natural fine art paper by Fine Arts Gallery and Framing in Ogden, Utah.

As for the significance of the image, John explains:

The geometric figures were arranged in the format of a magic square—the number of sides on each shape added up in any direction will always equal 18. The symbolic nature of the geometric shapes as well as the inscription help to communicate a simple and profound message: we are all unique, with unique abilities and skills, and we each need to act out our part to the best of our abilities along with others to accomplish a greater good.

Speaking of posters, I was on the phone with Bryce Knudson of Bjørn Press earlier this week. I can't say a whole lot yet, but suffice it say that if things go as planned we'll be doing a second run of my poster, with an altered design, and ready for shipment by Christmas. If you're interested in purchasing a copy, send me an email and I'll put you on a mailing list if/when it's ready.



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      view feed content Veer and Authentic Jobs, sitting in a tree (Authentic Boredom)   39 d ago

I'm super pleased giddy, really, to announce Veer -- the place for elements of creativity -- as Authentic Jobs' newest partner. Veer Ideas, which was launched several months ago as the hub for creative professionals to connect, share, and explore within Veer, now includes a Jobs section powered by Authentic Jobs.

I've known a few of the talented individuals at Veer almost as far back as the launch of Veer.com, and there has been plenty of cross-linking between the two of us since then. This latest development is a huge leap forward in our relationship, and it's a textbook example of pushing an API to its limits to create a great, off-site user experience.

As a reminder, use promo code MOLL31 and receive 30% off the purchase price of a full-time or freelance listing through October 31. This is a great opportunity to take advantage of the increased exposure for your listing provided by Veer Ideas.

(Hat tip to Myles Grant, the powerhouse behind Authentic Jobs and its API. The API is open to pretty much anyone, btw. Feel free to request a key.)



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      view feed content Linkification, part II (Authentic Boredom)   39 d ago

Simmy's tweet yesterday exposed a scenario we all encounter:

What are the best practices for including or excluding punctuation within an anchor tag?

Here's an example:

Blind accessibility consultant Aaron Cannon and co-worker Aaron Barker have authored “JavaScript and screen readers”.

Which of the following is the proper way to link up the article, and why?

A) Blind accessibility consultant Aaron Cannon and co-worker Aaron Barker have authored “JavaScript and screen readers”.

B) Blind accessibility consultant Aaron Cannon and co-worker Aaron Barker have authored “JavaScript and screen readers”.

C) Blind accessibility consultant Aaron Cannon and co-worker Aaron Barker have authored “JavaScript and screen readers”.

D) Blind accessibility consultant Aaron Cannon and co-worker Aaron Barker have authored "JavaScript and screen readers.”

E) Blind accessibility consultant Aaron Cannon and co-worker Aaron Barker have authored "JavaScript and screen readers.”

F) Blind accessibility consultant Aaron Cannon and co-worker Aaron Barker have authored "JavaScript and screen readers.”

Study the differences closely, and then cast your vote (or suggest an alternative) with a supporting argument.



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      view feed content Fifty People, One Question: Restored (Authentic Boredom)   42 d ago
<object width="377" height="212"><param name="allowfullscreen" value="true"/> <param name="allowscriptaccess" value="always"/> <param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=1737450&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1"/><embed src="http://vimeo.com/moogaloop.swf?clip_id=1737450&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="377" height="212"></embed></object>

Prior to a conference in New Orleans earlier this year, I arranged a dinner with a few acquaintances I had made through a post on this site. My intent was simple: Converse with NOLA locals to understand what life was really like for web professionals in the area.

We dined at Brennan's Restaurant. The cuisine was fabulous. The conversation was stirring. Hearing first-hand accounts of the devastation and recovery during and following Hurricane Katrina was both moving and inspiring at once.

Among the wonderful individuals accompanying me that evening was Benjamin Reece, a self-described "proficient designer, indie filmmaker, adequate photographer, and dabbling musician." What Benjamin didn't tell me that evening is that his indie filmmaking skills are phenomenal.

Left to right: Me, (?), Benjamin Reece, Jonah Langenbeck, Jacob Sibley. (Regrettably, I don't recall the name of the fellow next to me.)

One of Benjamin's recent projects is "Fifty People, One Question: Restored". The idea is simple: Ask 50 people a stimulating question. Record their responses. The result combines cinematography, music, editing, and human emotion to produce one of the most compelling, well-produced indie videos I've seen in recent memory.

Remarkably, the video was shot entirely with an amateur-grade Canon HV20 camcorder -- the same one I own -- but with a 35mm adapter and Nikon lens. Music is by Four Tet. Opening song is "Slow Jam" available at iTunes and Amazon.

But the real excuse for this post? Proof that I knew you before you were big in Japan, Benjamin. Rock on, bro. Or film on, that is.



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      view feed content Authentic Jobs promotion: 30% off with code (Authentic Boredom)   46 d ago

As the owner of a job listing website, I can certainly empathize with other business owners weathering the current economic downturn. Authentic Jobs wants to help. If your plans call for finding and hiring great talent, post a job listing by taking advantage of promotional pricing at Authentic Jobs: Use promotion code MOLL31 and receive 30% off the purchase price of a full-time or freelance listing. Offer expires October 31. (Yes, the money-back guarantee still applies!)

And if you're on the other end seeking work, grab one of the available feeds, download the Mac OS X dashboard widget, or follow along in Twitter.



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      view feed content Ten (Authentic Boredom)   60 d ago

10 years ago today I married an incredible, beautiful woman. Those of you who know me for who I've become and what I've accomplished have her to thank for it. Happy 10 years, Suzanne.



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      view feed content Speaking at WordCamp Utah this Saturday (Authentic Boredom)   66 d ago

Just a quick note that I'll be speaking at WordCamp Utah, the road show for WordPress users and friends of, this Saturday, September 27. WordPress founder Matt Mullenweg will also be present, among a lineup of reputable, mostly local speakers.

Registration is just $20. The event will be held at the Novell campus in Provo, Utah. Hope to see you there.



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      view feed content New from Mister Retro: Permanent Press PS filters (Authentic Boredom)   69 d ago

If you're keen on making your flawless photography and carefully crafted typography look like a cheaply printed handbill or gig poster (who wouldn't?), you best be checkin' out Mister Retro's Permanent Press Photoshop filters.

Four years ago I reviewed Mister Retro's Machine Wash Photoshop Filters as part of my Wicked Worn series. The aptly named Permanent Press filters fall into the same category as Machine Wash and fit nicely with the Mister Retro line of distressing software and vintage merchandise.

Much like Machine Wash, Permanent Press is really easy to use. Download and install the filters package, open up your artwork in Photoshop, and then open the Permanent Press filters from the Filter menu. A dialog box opens with preset filters and the ability to adjust the offset of the plates, halftone dot shape, ink viscosity, and much more.

Using the photo from Friday's off-topic post about drum kits, following are several examples of the filters. All of these filters were used with their default settings.

Original photo CMYK Pro filter Concert Poster filter Halftone Spot Two filter Newspaper filter Printed in Taiwan filter Darkroom filter

Text and illustrations can also be modified with effects such as intentional misregistration of colors, halftone scaling, and more. Here are a few samples from the Mister Retro website:

Permanent Press filters can be purchased and downloaded from Mister Retro for just $99.



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      view feed content Got drum? Pimp it. (Authentic Boredom)   73 d ago

Okay, so this is totally off-topic, but hey, it's Friday.

Some of you know I was an avid drummer growing up. I haven't played much at all the last 7 years, but I'm finally diving back into it after buying a replacement kit and cymbals over the last couple years.

I know some of you who read this site also drum. If you've got a drum kit, post a photo here with specs. Or, if you don't play but have a friend who does, forward this along. Let's get a good variety of kits represented in the comments.

Here's my kit:

Your turn. Feel free to use img and ul in the comments.



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      view feed content FAQ: How to convince my boss to let me attend a web conference? (Authentic Boredom)   75 d ago

Q: I am a course developer for a university. I am interested in attending An Event Apart and need to justify to my supervisor why this conference would be really great for me and the university. I have explained that the learning more about standards-based HTML, CSS and accessibility are a must as an employee of a state university, and that some of the best creative minds in the world will be speaking at the conference. However, my boss would like to know how this conference would benefit me and my department in terms of creating instructional websites. I was hoping you might be able to add deeper insight to my case?

A: Conferences such as An Event Apart do indeed bring together some of the best minds in the web world. I remember my first web conference in Seattle seven years ago. I can recall vividly much of the content that was presented, and to this day I can honestly say it has still influenced my work as a designer.

I take a special liking to colleges and universities, having worked with several previously a freelance designer -- Michigan State, University of Texas, Hiram College, and a couple others. I understand the opportunities and challenges they and you face.

Your question about how an event such as this would would benefit you and your department is not an uncommon one. Your boss is justified in being concerned about budget and time away from work. Overall, this event (or just about any other) will probably cost you roughly $2500 for flight, hotel, and registration, and you'll be absent from work at least three days.

On the contrary, look at things from the perspective of your users: the students and faculty. I can recall what it was like to be a student using technology as both a hinderance and an aid to my education. What frustrated me then as a web user/student, and what still frustrates me today are user experiences that are less than optimal or desirable.

Consider the following photo showing a gas pump "interface". Ever seen and used a pump like this? Sure you have. You know how it works -- you pull up, you swipe your credit card, and what's the next thing you have to do before pumping? Choose a grade or rating. Notice the usage pattern of this pump and where people have tried selecting a grade ("85") vs. where the actual button ("Push") is located to start pumping?

Contrast that with this second gas pump. Notice the difference? The grade label and the start button are the same interface element. Imagine the hundreds of people that use a single pump in a given day. Multiply that by the number of the pumps in your city, and you're in the hundreds of thousands of uses in a single year.

Conferences can teach individuals how to avoid blunders like the first gas pump. It's all small thing, right? But multiply that by hundreds of users using dozens of pumps each day and your "insignificant" interface deficiency is no longer so insignificant. So for me, the real value in continuing education is not so much in the HTML/CSS instruction -- though these things are certainly important -- but rather in learning how to creating user experiences that are efficient, meaningful, and pleasant. (Coincidentally, the gas pump example above is one I use in my Good vs. Great Design presentation when speaking about machine efficiency vs. user efficiency.)

In the end, $2500 and three days of missed work seem to me a very small price to pay to help my users enjoy better experiences online.



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      view feed content Job description interestingness at Authentic Jobs (Authentic Boredom)   3 months ago

So, this month I figured I'd do something a little different to expose some of the great job opportunities found at Authentic Jobs. I've plumbed through most of the listings currently on the site, and I've made note of some of the interesting job descriptions, perk benefits, and stuff I personally find appealing.

Full-time (International)

Full-time (U.S.)

Post a job or find one at Authentic Jobs.



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      view feed content Beethoven's Heiligenstadt Testament (Authentic Boredom)   3 months ago

In Beethoven's Heiligenstadt Testament: A Study in Capability vs. Capacity, I explore what I consider one of Ludwig van Beethoven's greatest "works" and how it helps answer the question, "What does it take to go from good designer to great designer?" (More about the layout of this article here.)



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      view feed content Upcoming speaking events (Authentic Boredom)   3 months ago

So, I began 2008 with a goal of minimizing my travel this year following two years of continuous speaking events, and I've done a pretty good job of sticking to that goal. I'll wrap up this year with a couple events in Utah, a web radio interview, and another appearance at An Event Apart.



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      view feed content Linkification (Authentic Boredom)   [3 views] 4 months ago

This is something that's been on my mind now for some time now, probably a few years:

How do we select the particular words that are linked within a sentence or paragraph, and does it matter for the user?

Here's an example:

John Coltrane’s 'A Love Supreme' is on sale at iTunes for just $7.99.

How would you choose to link that up, and why? Is one more "effective" than the other, however you define that?

A) John Coltrane’s 'A Love Supreme' is on sale at iTunes for just $7.99.

B) John Coltrane’s 'A Love Supreme' is on sale at iTunes for just $7.99.

C) John Coltrane’s 'A Love Supreme' is on sale at iTunes for just $7.99.

D) John Coltrane’s 'A Love Supreme' is on sale at iTunes for just $7.99.

E) John Coltrane’s 'A Love Supreme' is on sale at iTunes for just $7.99.

F) John Coltrane’s 'A Love Supreme' is on sale at iTunes for just $7.99.

G) John Coltrane’s 'A Love Supreme' is on sale at iTunes for just $7.99.

Cast your vote (or suggest an alternative) with a supporting argument.



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      view feed content The In-House Designer (Authentic Boredom)   [2 views] 4 months ago

An Event Apart Chicago is just a few months away, and I'll have the privilege of speaking on a brand new topic, "The In-House Designer":

The fundamental principles of design remain constant irrespective of organization size, technical discipline, and the like. Yet within larger organizations, the dynamics of applying these principles, the ability to produce quality output, and overall job satisfaction are a challenge at times. Learn how to hone your technical skills, and, more importantly, your soft skills, to effectively grapple with the politics and red tape that are common to larger organizations—or, for that matter, to client services work.

In my mind, this is a subject that's long overdue for being addressed in conferences, and I'm excited to take a shot at addressing it.

But I'd like your help. What are the issues common to "larger organizations"? I'd be willing to bet the majority of you reading this work at companies larger than most agencies and startups and therefore have experience and an understanding of the challenges I speak of above.

So, help me start a list of things I may address in the presentation. I'll start:

What can you add?



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      view feed content Review: SumoSac lounge seat (Authentic Boredom)   [1 views] 4 months ago



Readers who've visited this site for a few years may recall the review I did of the Sumo Omni bean bag chair. Once again, Sumo contacted me and offered to send a sample for review, and I agreed.

What I wasn't prepared for, however, was the ginormocity of the thing. I came home to the largest and heaviest package I think I've ever received, and inside was a SumoSac.

Unlike the Sumo Omni, the SumoSac contains "shredded furniture grade urethane foam" which creates a very soft sitting space that can be reshaped to your liking. It ships vacuum-compressed and looks like a "giant brain" as my sons described it:

Slip on the cover and begin separating the foam as if picking apart a giant loaf of bread. Within a day or so, the foam will expand to fill the cover.

For those of us here in Utah, lounge seats of this kind are nothing new. LoveSac, a competing manufacturer, was started right here in Utah and essentially created the U.S. market for large, foam furniture. What sets the SumoSac apart from LoveSac, however, is cost. The SumoSac is about one-third the price of a LoveSac of similar size, and yet the quality and comfort seem comparable to that of a LoveSac.

Perhaps the most enjoyable thing about SumoSac is versatility. It sits in our living room as a comfortable place to land for home bodies and guests, serves as the perfect landing pad at the bottom of stairs for stunts in a house full of boys, and can be transported (albeit not easily because of its weight) for other uses. In fact, on Saturday we dragged it out back for a late-night movie on the lawn.

SumoSac is available for purchase currently only in the U.S., while the Sumo Omni can be purchased in the UK and Austrailia.



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      view feed content iPhone apps mini-review (Authentic Boredom)   [1 views] 4 months ago

An off-the-cuff review of apps I downloaded in iTunes yesterday. Ratings are based on usability and utility (or enjoyment).

What's on your iPhone?



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      view feed content Authentic Jobs donates 1% through Kiva.org (Authentic Boredom)   [1 views] 4 months ago



Since March 2008, Authentic Jobs, Inc. has donated 1% of its total revenue to entrepreneurs through Kiva, which facilitates microloans to business owners in developing countries. Because Authentic Jobs offers job opportunities for individuals throughout the world, it's only fitting that the company extend its purpose by helping entrepreneurs throughout the world.

As shown on the Authentic Jobs lender page, so far this effort has amounted to 17 loans to male and female entrepreneurs in 13 countries. I'm committed to seeing the company donate long into the future.

Some recent listings and testimonials from Authentic Jobs are highlighted below.

Full-time (International)

Full-time (U.S.)

Freelance

Employers continue to find success with Authentic Jobs. Shannon Peterson of Shelf Reliance posted a full-time job and sent these remarks:

We got some very viable candidates! We didn't end up hiring from the replies from Authentic Jobs, but we were impressed with the resumes we got. In the end, we are glad we used your service.

Alec Rosen of Option4 Interactive posted a freelance job and offered this feedback:

We got excellent results and I do have enough contacts to build the entire web 3.0.


Post a job or find one at Authentic Jobs.




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      view feed content Excerpted highlights from How Designers Think (Authentic Boredom)   4 months ago

I've not made it all through the entire book yet, but Byran Lawson's How Designers Think continues to impress me as I've given it an on/off reading the past few months. Though it's written with a slant towards architectural design, its content easily applies to designers of all disciplines.

Towards the end of chapter 7, "Problems, solutions, and the design process," I found myself underlining all kinds of stuff. Quoted here are a few excerpts.

There are no optimal design problems

Design almost invariably involves compromise.... Rarely can the designer simply optimise one requirement without suffering losses elsewhere.... There are no established methods for deciding just how good or bad solutions are, and still the best test of most design is to wait and see how well it works in practice. Design solutions can never be perfect and are often more easily criticised than created, and designers must accept that they will almost invariably appear wrong in some ways to some people.

Design solutions are a contribution to knowledge

Once an idea has been formed and a design completed the world has in some way changed. Each design, whether built or made, or even if just left on the drawing-board, represents progress in some way.... Thus the completion of a design solution does not just serve the client, but enables the designer to develop his or her own ideas in a public and examinable way.

The process involves finding as well as solving problems

It is clear from our analysis of the nature of design problems that the designer must inevitably expend considerable energy in identifying the problems. It is central to modern thinking about design that problems and solutions are seen as emerging together, rather than one following logically upon the other.... [B]oth problem and solution become clearer as the process goes on.

Design is a prescriptive activity

[D]esign is essentially prescriptive whereas science is predominantly descriptive. Designers do not aim to deal with questions of what is, how and why, but, rather, with what might be, could be and should be. While scientists may help us to understand the present and predict the future, designers may be seen to prescribe and to create the future, and thus their process deserves not just ethical but also moral scrutiny.

Designers work in the context of a need for action

Unlike the artist, the designer is not free to concentrate exclusively on those issues which seem most interesting. Clearly one of the central skills in design is the ability rapidly to become fascinated by problems previously unheard of.... Not only must designers face up to all the problems which emerge they must also do so in a limited time. Design is often a matter of compromise decisions made on the basis of inadequate information.... Designers, unlike scientists, do not seem to have the right to be wrong. While we accept that a disproved theory may have helped science to advance, we rarely acknowledge the similar contribution made by mistaken designs.

On that note, I vote for celebrating "mistaken designs" much more than we currently do as a community. Who's with me?



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      view feed content Signed Limited Edition Letterpress Poster (Authentic Boredom)   5 months ago

In January 2008, a team of 30 designers assembled at the Salt Lake City Library for their First Annual Design Review. Posters were designed in celebration of the event, and this is the one I designed.

I'm pleased to finally offer this artwork for public purchase, each signed, letterpressed, and shipped with care. Poster measures 16"x24" and is printed on Crane Lettra Pearl. Letterpressed by Bryce Knudson of Bjørn Letterpress in Provo, Utah.

Buy a copy or view additional photos.



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      view feed content Architecture in Switzerland (Taschen) (Authentic Boredom)   5 months ago

Architecture in Switzerland is a stunning collection of inspiring photographs, complemented by commentary from author Philip Jodidio. Published by Taschen, this book is one of several titles of its kind, and it was gifted to me for Father's Day.

The commentary on each building is brief and appears in English, German, and French. I just love this quote, speaking of architect Mario Botta's "Tour de Moron":

There is an intentional contrast with the natural setting here, as Botta says: 'In these mountains above the sweeping plateau, the helical tower -- like an arrow driven into the terrain -- comes across as an unexpected and somehow disquieting sign. Tourists and wayfarers seeking idyllic landscapes are thus drawn into the reality of austere, authentic beauty that can be found only in a place where, alongside nature, the mark of humanity is also visible.'

A few spreads from the book (click for larger photos at Flickr):









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      view feed content FAQ: When to use italics? (Authentic Boredom)   5 months ago

Some time ago, probably two years now, I began archiving certain replies to emails with the label "FAQs." These were answers to common (or uncommon) questions, such as the "frilly bits" inquiry, that I received from readers. I figured these would come in handy some day if, and I stress if, I ever get around to a long-overdue makeover of this site.

In the meantime, why not post the questions and answers here? I figure I'll give it a go and see if I can't do it with some sort of semi-regular cadence in the coming months.

Q: I'm very discretionary when I use italics and rarely use it. However, I saw that you pull Warnock Pro off wonderfully in your An Event Apart slides. How do you determine the appropriate use of italics in headlines or copy other than grammatical purposes?

A: Boy, that's a tough question to answer. Part of it is merely personal preference, admittedly. However, when it comes to presentation material, I typically base the decision on the content. If it's a quote, I don't hesitate to use italics. To me, italics say "quote" much better than non-italics. And if you notice in my slides, most of the text in italics are quotes (in addition to a few definitions).

But at the end of the day, I have a fascination with italics and use them whenever I feel they're appropriate. Of all the ones I've used, Warnock Pro's are probably the most elegant. I really enjoy Epic's italics, as well, especially the ligatures (though the punctuation is a bit heavy). Of course, there are many others -- Mrs. Eaves, Garamond Pro, and the list goes on.



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      view feed content Mobile Web Design: iPhone 3G discount price (Authentic Boredom)   [1 views] 5 months ago

In light of yesterday's introduction of iPhone 3G, I remain convinced the mobile web's future is incredibly promising. So, for the remaining lot of you whom are still holding out to to embrace the mobile web, I'm offering special discount pricing on my book, Mobile Web Design.

Use these links to purchase a discounted copy for a limited time:

PLEASE NOTE: My book offers very little content on iPhone development and is instead device-neutral throughout much of the book. I intentionally wrote it that way to help the reader understand the opportunities and limitations of mobile in general and not that of a specific device, as there are many more phones in the market worldwide than just iPhone. (You can find iPhone-specific development guides here.)



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      view feed content Aaron Cannon's Web Accessibility Checklist (Authentic Boredom)   5 months ago

I have the privilege of having several capable individuals on my team, one of which is Aaron Cannon, blind web developer and accessibility consultant. In his recent article, "The Accessibility Checklist I Vowed I'd Never Write", Aaron explains the problems with a "simple checklist that, when followed, will give you an accessible site without fail." No such checklist exists or likely ever will.

However, as Aaron, myself, and others have been wrestling with establishing in-house training material, we've found a one-page checklist to be a necessary supplement to our approach, in addition to workshops, design reviews, and so forth:

When I wrote the below checklist, I attempted to answer the question, 'What concise pieces of advice can I give to designers that will have the greatest impact on accessibility in the majority of cases?' Again, this list is not the perfect solution, nor is it the only solution, but I believe it is a good first step, and it gives our developers and designers a place to start from.

Available for download is Aaron's checklist (PDF):

You can also find these guidelines in text format in Aaron's article.

We're posting this publicly with the hope that 1) it'll be of benefit to the community and 2) you offer your critique and feedback. Please consume, print, and critique it.



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      view feed content On writing more betterer (Authentic Boredom)   6 months ago

Months ago I was returning by plane from a conference, and in want of something to read I slipped the in-flight magazine out of the seat pocket in front of me and flipped to the back of the magazine. I stumbled on a pair of movie reviews that purported to be all about the newly released Happy Feet, but in turn were almost entirely about textbook examples of great and poor writing.

The first review was written by The New York Times' seasoned film critic A.O. Scott, filling in for Roger Ebert. The second was by Chicago Sun-Times' Richard Roeper of the Ebert & Roeper show. The two reviews side by side couldn't possibly contrast each other more appropriately, so much in fact that I tore the page from the magazine, stored it in my bag, and only yesterday did I find the yellowing page in a scattered pile of papers.

Here are the two reviews:

A.O. Scott (sitting in for Roger Ebert): Happy Feet is the new computer-animated spectacle directed by George Miller. Elijah Wood gives voice to an emperor penguin named Mumble, whose feet replicate the moves of the great tap dancer Savion Glover. The movements of the penguins in this move are beautifully rendered, as is their icy, watery habitat; there are some fine dance numbers and some thrilling action sequences. Happy Feet is an overstuffed stew of themes, plots, semiclever pop culture references, and familiar characters. And, I confess I'm a little worn out by all the cartoon pleas for interspecies understanding that we've been getting lately, but Happy Feet was made with enough skill and enough heart to get a thumbs up from me. Roeper: I'm with you all the way on this one; I'd give it a mild thumbs up. I mean we see in this movie a lot of themes that we've seen in a million other animated movies about the kind of runt of the litter, from Nemo on down. In the last 15 minutes, they get into this whole man-vs.-nature thing. It's rendered OK, but it comes out of nowhere. All of a sudden we're seeing almost a different form of animation as well. I think kids will love it, because the penguins are cute. Also, I appreciate that at the beginning of the film they told us who some of the actors were.

Notice the contrast? A.O. Scott's review flows well. The tone of his piece is engaging. I get his point. Roeper's review, on the other hand, lacks any semblance of organization. It reads as if he just spit out terse remarks in response to a question about the movie. The last three sentences are totally disconnected, especially the concluding one. What's that all about?

Great writing doesn't typically come by chance. And in my mind, it's an art anyone of any trade should strive to master -- designers, marketers, developers, and yes, film critics.

I don't pretend to be an expert in the instruction of great writing, but I'm certainly no stranger to the application of it. So if you were to ask me what my guiding principles for authoring have been up to this point in my career, it would probably take me a while to come up with a list (it did for the one below). It might resemble something like this:

That's it. No magic formula, just a few salient points. Of course, I'm making the practice of writing sound much simpler than it really is, but at the end of the day it isn't an elaborate science. It just takes practice, good editing, and passion about the topic at hand.

"Prose is architecture, not interior decoration, and the Baroque is over," wrote Ernest Hemingway in Death in the Afternoon. Go write a building -- as articulately, thoughtfully, and beautifully as an architect would.



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      view feed content 25 resources for ornaments, fleurons, and "frilly bits" (Authentic Boredom)   6 months ago

Among the how-to design inquiries I receive by email, the subject of this entry is (surprisingly) near the top of the list in terms of quantity. One reader asked the repeated question this way:

I noticed all the little 'frilly' bits (for lack of better word) around the site; I'm wondering whether you made these yourself, or if you found them somewhere else?

Perfectly put. "Frilly bits" seems to aptly describe what are typically called ornaments, fleurons, vignettes, embellishments, or in some cases, frippery. Type ornaments, also termed printer's ornaments, have been in use in conjunction with type for literally hundreds of years. Of course, nowadays it's all too easy to abuse these design elements, adding them merely for decoration rather than communication. But in the hands of an accomplished designer who knows how to use them appropriately and in moderation, type ornaments can serve to beautify and enhance a design.

Frankly, I feel a bit sheepish posting about this as it seems so rudimentary, but if anything it gives me a resource I can point readers to when the question comes up again. So, what follows are 25 resources for ornaments, fleurons, and frilly bits.

(More after the jump.)

Type Embellishments One (also known as Type Ornaments One)



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      view feed content Craziest thing you've done for user research? (Authentic Boredom)   7 months ago

Me? I signed up as a full-fledged Tupperware rep for two months.

At a former company, we delivered web-based marketing tools to distributors and consultants of network marketing companies. One of our biggest (and best) clients was Tupperware, purveyor of all things plastic. We were in the midst of a major upgrade to the software they licensed from us, and I figured the best way to understand our/their users was to become one of them.

So, with the permission of the company, I became a part-time Tupperware rep. I sold product online, I attended a really wacky rally with women screaming wildly about Tupperware as adrenaline-infusing tunes such as "We Will Rock You" boomed loudly from on-stage speakers, and I even handled a return from a mildly disgruntled customer who found me merely because I was the nearest rep in town.

In the end, I can honestly say I understood the user much better than before -- even as embarrassing as it may have been for me. (Though I happily admit I safely escaped holding any Tupperware parties at home.)

You? Can you top that?



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      view feed content Techniques for designing with type characters (Authentic Boredom)   [4 views] 7 months ago

After weeks of code speak, let's totally shift gears and talk exclusively about visual design in all its splendor and beauty.

Typography and typefaces, without a doubt, are two of the most fascinating aspects of visual design. Great designers can execute great designs with typefaces and nothing else, if required, and certainly if preferred. Design legends Saul Bass and Paula Scher have proved this many times over, and they comprise only a fraction of a very long list of luminaries who can wield type brilliantly.

Examples of great design using little more than typography are virtually numberless. Some of the favorites I've spotted recently include designs by John Arnor G. Lom, Coudal Partners, and NB:Studio, linked respectively:

But of all the work I've seen recently, few have captured my attention as much as that of Veer's Type City Prints. "Each portrays an urban facet, illustrated character by character with a typeface that evokes the image itself," Veer's website explains. "Illustrations are letterpressed onto archival, acid-free paper using brass dies mounted type high."

Absolutely stunning.

Inspired by Veer's work, I had the privilege of creating a Type City-esque design of my own for an in-house poster contest. Designed in tribute to one of the buildings that adorn the organization's headquarters (and one of the most compelling edifices in the state), the entire design was created solely with characters from the Bickham Script Pro and Engravers MT typefaces.

I'll speak more about the design soon, but for now I wanted to share a few things learned during my first attempt to design with type characters. Luckily, in the course of my project, I was fortunate enough to correspond with Veer's Justin Lafontaine, the talented designer behind the Type City Prints. Below is shared knowledge from our experiences.

1. Use characters from the subject's description. What better starting point and technique for conveying meaning than to use characters from the name of the building, location, object, or person? "The first thing I did was spell out the phrase, such as locations for the buildings, and copied it a few times at varying sizes in both upper and lowercase," Justin explains. "This gives you a really good palette to start from which you can quickly grab different sizes depending on what you need." (Regrettably, I learned about this tip only after I had made substantial progress, and therefore my design uses random characters and lacks that extra bit of meaning I could have given it.)

2. Take advantage of symmetry for both speed and beauty. For objects or buildings that are symmetrical, use symmetry to your advantage for creating the design with less effort. As Justin describes, "I usually built one side, then flipped it to complete the building." As a result, symmetry also enhances the aesthetics of your work. "The symmetry in these can be pretty beautiful."

3. Scale the characters to convey perspective. Justin: "In lots of them I used the scale of the characters to give the illusion of perspective, like larger characters closer to you, and smaller as they become further away. That helped a lot!"

4. Repeat sections whenever possible. This is probably the most important tip. You'll find sections of the piece which you've meticulously built can be copied and pasted elsewhere in the design, and the duplicated section isn't really perceptible without closer inspection. This is a real time saver. "All you need to do is some minor swapping, and it looks like a totally new texture," Justin adds.

5. Don't attempt this in one sitting. I take it back -- this is the most important tip. Not only is type character designing extremely time consuming, it's also monotonous work that requires a constant zoom in, zoom out dance to get things right. My design required a total of about 16 hours to complete. That's just two full-time days worth of work, but don't even attempt to do it two days back to back. Spread it out over a couple weeks to allow adequate time for correction, detailing, and simply to give yourself a break. (Mine was spread over three weeks.)

In retrospect, type character designing isn't for the faint of heart, but it's extremely gratifying if executed well. (A big thanks to Justin Lafontaine for sharing his advice!)



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      view feed content Designer, Coder: Separate roles or one? (Authentic Boredom)   [4 views] 7 months ago

Update: By "Coder" I mean front-end code.

Oblige me, if you will, and allow me to ask you a few questions. It's related to the Extensible CSS series but also to another topic I'm dealing with.

1) How is your current role defined: Designer, Coder, or both? Freelancer or part of a team?

2) Do you agree with the statement I've made on occasion, that those who can code as well as they design will always have an edge over those who do only one? (See #3.) Or do you believe it's better for designers and coders to specialize in one role?

3) Is it more "productive" -- a team can take on more projects, get projects done faster, or however you define productive -- to have a single team of designers/coders or one team of each? In which scenario are the resulting user experiences produced "better" (however you define better)?

Feel free to briefly answer any or all of the above questions.



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